If you get of a particularly impressive shot the camera will zoom in on the flying torso and pan around giving the game a truly cinematic feel. Seeing bodies fly into shelves, knocking them over and spilling their contents around the room is a sight to behold. Almost every object is affected by the engine, including bodies, so the game feels much more realistic. The use of the Havok engine is probably the greatest improvement from the first game. With the addition of the Havok physics engine you're sure to get plenty of satisfaction watching enemies dead torso's flinging about as a result of your precisely placed grenade. Not all is lost as there are plenty of standard grenades to go around. Gone is the grenade launcher of yore, a sad fact for sure. The MP5 isn't the only change this go round. This little baby is welcome addition to the arsenal. This compact automatic weapon has a high rate of fire and best of all a scope for long distance accuracy. Among the plethora of weapons available including AK-47's, Ingrams, Desert Eagle's, Dragunov, shotguns, and assorted automatic weapons comes the addition of the MP5. The armament remains largely the same from the first title with a few notable differences. Once you bump up the difficulty you will really start to appreciate the new bullet system. You will definitely want to play through it again on one of the higher difficulty settings that are unlocked after initially beating the game to really test your skills. In your first run through of the game you will have to play on the default difficulty which is pretty easy. The changes may seem like they have made the game a little too easy and in some ways they have. Eventually you will get to a point where you can dodge mid and long range fire fairly easily. No longer, now you move slightly faster than the enemies and as you off them in bullet time you will begin to move even faster. Originally you moved at the same speed as the enemies and only your aim speed was increased. In addition to these changes, your movement speed is increased during bullet time. You will reload much faster now and as a bonus there is a cool John Woo style reload animation to accompany it. Reloading in bullet time has also undergone some changes. Once on the ground you can remain prone and continue firing as well. That means you can dive in slow motion in any direction without using up the bullet time meter. Bullet dodging is now a separate move from bullet time. It's not all talk and atmosphere though, there's still plenty of gun totting, bullet dodging, Matrix style action to slake your thirst for violence.īullet time is back, of course, but a few changes have been put in place since our last encounter with Max. The funhouse portion of the game is particularly gripping and lends me to believe the Max Payne team could make an incredible Survival-Horror game. The games atmosphere is moody and dark, the perfect recipe for mayhem. The setting for this drama is the seedy underbelly of NYC. It all unfolds through a narrated graphic novel and in game cutscenes. Blink and you may miss some crucial piece of info. The story is so rich an involved you will probably want to play through the game twice just to make sure you get it all. Story is the name of the game with Max Payne and it might be more apt to call it an interactive graphic novel than a game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |